TRIPP
CEO and Founder
TRIPP
Nanea brings over 15 years experience in digital distribution, video game technologies and mobile application development. Nanea Reeves is the CEO & Co-Founder of TRIPP, a new start-up focused on creating mood altering experiences in VR.
Prior to founding TRIPP, Nanea was President & COO of TextPlus, one of the top mobile communications applications on iOS and Android platforms.
Before joining TextPlus, Nanea was the COO of Machinima, an online video network focused on video games. Nanea has also served as Chief Strategy and Product Officer at Gaikai, a cloud gaming company acquired by Sony Playstation. Previous to Gaikai, Nanea was SVP/COO, Global Online for Electronic Arts, and SVP of Enabling Technologies of JAMDAT Mobile, a mobile games company that EA acquired in 2006.
Nanea is very committed to supporting the evolution of the technology sector in Los Angeles and has worked as an Advisor and Angel Investor with many exciting So-Cal start-ups including Oculus, All Day, Haku, and Saucey.
University of Southern California
Chief Science Officer
Cognitive Leap Solutions
Co-Founder and Chief Research Officer
Virtual Psychedelics
Director of Medical Virtual Reality, Institute for Creative Technologies
Research Professor and Scientist
University of Southern California
Albert “Skip” Rizzo is a clinical psychologist and Director of Medical Virtual Reality at the University of Southern California Institute for Creative Technologies. He is also a Research Professor with the USC Dept. of Psychiatry and at the USC Davis School of Gerontology. Over the last 20 years, Rizzo has conducted research on the design, development and evaluation of Virtual Reality systems targeting the areas of clinical assessment, treatment and rehabilitation across the domains of psychological, cognitive and motor functioning in both healthy and clinical populations. This work has focused on PTSD, TBI, Autism, ADHD, Alzheimer’s disease, stroke and other clinical conditions. In spite of the diversity of these clinical R&D areas, the common thread that drives all of his work with digital technologies involves the study of how interactive and immersive Virtual Reality simulations can be usefully applied to address human healthcare needs beyond what is possible with traditional 20th Century tools and methods. In his spare time, he plays rugby, listens to music, rides his motorcycle and thinks about new ways that VR can have a positive impact on clinical care by dragging the field of psychology, kickin’ and screamin’ into the 21st Century.
University of Nebraska Medical Center
Associate Vice Chancellor for Clinical Simulation and Assistant Professor, Surgery at the University of Nebraska Medical Center (UNMC). Dr. Boyers’ professional interest is to ensure that healthcare professionals (at all levels of training) are highly prepared to provide the safest possible patient care. This interest includes paying close attention to the well-being of healthcare professionals – and how they learn to work efficiently and effectively in healthcare teams.
University of Alabama at Birmingham School of Medicine
Raised in San Diego, California, Dr. Godzik attended the University of California, Berkeley for his undergraduate studies in Molecular and Cellular Biology. He pursued both his medical degree and master's degree in statistics and clinical study design at Washington University in St. Louis, Missouri.
He then completed his 7-year neurosurgical residency at the Barrow Neurological Institute in Phoenix, Arizona under the tutelage of Dr. Michael Lawton and Dr. Juan Uribe. During his time at the Barrow, he completed a year-long combined orthopedic and neurosurgical fellowship in complex and minimally invasive spine surgery with the San Diego Spine Foundation with Dr. Greg Mundis and Dr. Robert Eastlack.
Dr. Godzik's research interests revolve around improving clinical outcomes, particularly in regards to understanding the how to preserve the natural biomechanics of the spine and how to best use technology to maximize outcomes and bridge the existing gaps in healthcare.
He enjoys the outdoors and is an avid hiker, skier, and stand up paddle boarder.
Stereopsia
Alexandra Gerard is the Director of Stereopsia, a cutting-edge technology consulting and event company specializing in immersive technnologies. With a rich background encompassing 15+ years of experience in event production, management, communication, and coordination, both domestically in Belgium and on the international stage, Alexandra brings a wealth of expertise to the industry.
As the head of Stereopsia, Alexandra assumes a strategic role, overseeing the meticulous planning, execution, and delivery of high-profile events showcasing the latest advancements in XR. In this capacity, she ensures the seamless coordination of teams and partners, guaranteeing that each project meets its objectives within the allocated budget and timeline.
Alexandra's commitment to the industry extends beyond event management, as she takes on roles as a guest juror in renowned film festivals like goEast Festival, GIFF and the Lumière Awards. She also lends her expertise as a panelist in various international events.
Possessing core competencies in leadership, interpersonal and communication skills, problem-solving, attention to detail, and purpose-driven decision-making, she is driven by a passion for creating impactful and inspiring events. Her dedication lies in connecting and inspiring individuals while promoting the growth and development of the XR industry. Always eager to learn and collaborate, Alexandra remains at the forefront of innovation in the dynamic landscape of technology.
XR4EUROPE
As Managing Director of XR4Europe, Michael Barngrover leads a pan-European industry association to support and advance XR innovation in Europe. In addition to its matchmaking, research, and thought leadership activities, XR4Europe participates in several EU-funded projects: XR4HUMAN, OPENVERSE, and VR HEALTH CHAMPIONS, through which XR4Europe plays an active role engaging European stakeholders in the EU's strategic initiative for Virtual Worlds and Web 4.0.
The VR Health Champions project is a three-year initiative co-funded by the Interregional Innovation Investments (I3) instrument under the European Regional Development Fund. Its primary goal is to reduce market barriers for healthcare Virtual Reality (VR) and Augmented Reality (AR) applications in less developed European regions. By strengthening the value chains of five flagship SMEs—Lightspace, MEEVA, MedApp, Metaskills, and Virtuleap—the project aims to advance their Technology Readiness Levels from TRL 6 to TRL 9, facilitating market readiness. XR4Europe plays an important role in the project's cascade funding mechanism to support SMEs in the healthcare XR sector, providing financial resources to advance the development and market readiness of innovative VR and AR applications.
Flow
I am the CEO & founder of Flow - Meditation for modern life, an award-winning technology platform providing access to the proven benefits of meditation through cutting-edge tools in VR, Web, & Mobile.
Flow has been servicing companies like PwC, Vodafone, 66°North, and CCP Games with tools for boosting mental well-being and productivity at work. Flow is now moving into healthcare.
Flow is the winner of Gulleggið, "Best Icelandic Startup Award", November 2018.
Read more:
My family and I moved back to Reykjavik in 2012 to give our children the experience of growing up in Iceland where they were born, and where my husband Stefán Árni is from. Right after moving back, I started teaching Modern-Day Meditation in Reykjavik.
I love to teach meditation, give public talks and write about meditation. See my TEDx talk, "Meditation Rivals Medication." which has been transcribed into four languages.
Flow was a part of the Startup Reykjavik 2016 accelerator program and was also selected for the LaunchPad program by Vodafone Iceland. Flow VR earned a large 2 yr Technology Development Grant from the Icelandic Government, called Vöxtur from Tækniþróunarsjóður, for $500K, starting in June 2017, and a second grant, this time for marketing, from the same source in 2018. In 2018 Flow graduated from the Katapult Impact accelerator in Oslo.
I've organized and led meditation workshops and retreats internationally, like Renew & Grow with Peter Sterios (founder of Manduka) at Sólheimar.
Before moving back to Iceland, my family and I lived in Munich, Germany, where I taught Drama at the Munich International School (MIS). MIS has students from 90 countries and is one of the most highly regarded IB schools in the world.
Before that, I co-founded SUST Inc., an organic apparel company. SUST tied many of my passions and interests together: the environment, sustainability, creativity/design, and media. SUST was sold in stores like Fred Segal in Santa Monica and Eco Citizen in San Francisco. Before venturing into business, I worked for 10 years as a professional actress in theatre, television, and film, in Ireland, Iceland, and California, as a member of the Screen Actors' Guild.
A most notable role was the one-woman performance of The Saga of Guðriður with author and director Brynja Benediktsdottir. We toured throughout Europe and North America, giving over 100 performances.
I am married to Stefan Arni, an award-winning film director, www.arniandkinski.com. Stefán is Co-Founder and Creative Director of Flow.
Stanford University
Conference Co-Chair
Behavioral Neuroscientist
Stanford University
Walter Greenleaf is a neuroscientist and a medical technology developer working at Stanford University. With over three decades of research and development experience, Walter is considered a leading authority in the field of digital medicine and medical virtual reality technology.
Research Focus:
Walter’s current research focus is on developing computer supported clinical products, with a specific emphasis on applying virtual reality and digital health technology to address difficult problems in behavioral and physical medicine such as Post-traumatic Stress, Anxiety Disorders, Depression, Traumatic Brain Injury and Stroke, Addictions, and Autism Spectrum Disorder.
His early research was on age-related changes in the neuroendocrine system and the effects on human behavior.
Academic Positions:
Walter is currently a Distinguished Visiting Scholar at Stanford University’s MediaX Program, a Visiting Scholar at Stanford University’s Virtual Human Interaction Lab, and the Director of Technology Strategy at the University of Colorado National Mental Health Innovation Center. He previously served as the Director of the Mind Division, Stanford Center on Longevity, where his focus was on age-related changes in cognition.
Medical Product Development:
Walter has designed and developed numerous clinical systems over the last thirty-five years, including products in the fields of: surgical simulation, 3D medical visualization, telerehabilitation, clinical informatics, clinical decision support, point-of-care clinical data collection, ergonomic evaluation technology, automatic sleep-staging systems, psychophysiological assessment, and simulation-assisted rehabilitation technologies, as well as digital eHealth products for behavioral medicine.
Academic Leadership:
Walter is the Co-founder and Board Chair for the International Virtual Reality Health Association (IVRHA).
He helped establish the California State University Center for Disability Solutions and the International Society of Virtual Rehabilitation (ISVR). Walter is a scientific advisor and grant reviewer for the U.S. Public Health Service, National Science Foundation (NSF), National Institutes of Health (NIH), Canada Foundation for Innovation (CFI), NASA, and the U.S. Department of Education (DoED). He has served as the Principal Investigator for research projects funded by the NIH and by NASA.
Corporate Management:
Walter founded and served as CEO for Greenleaf Medical Systems, a medical product development company; InWorld Solutions, a company specializing in the therapeutic use of virtual worlds for behavioral health care; and Virtually Better, a company that develops virtual environments for the treatment of phobias, anxiety disorders, and PTSD. Walter was the founding Chief Science Officer for Pear Therapeutics.
Academic Journals:
Walter is an Associate Editor for three academic journals: JMIR Mental Health, the Journal of Virtual Reality in Medicine, and Cyberpsychology, Behavior, and Social Networking.
Current Board Positions:
Walter serves on the Board of Directors for Brainstorm: The Stanford Laboratory for Brain Health Innovation and Entrepreneurship; for Cognitive Leap, a company that develops mental health solutions for children; and for Sine Wave, the developer of Sine Space, a multi-user online Unity 3D-based virtual world platform. He is currently the technology and neuroscience advisor to several early-stage medical product companies.
Walter earned a Doctorate in Neuro and Bio-Behavioral Sciences from the Stanford University School of Medicine, where he was awarded a NIMH Graduate Fellowship.
IVRHA
Executive Director and Founder
IVRHA
Robert is the Executive Director and Founder of IVRHA (International Virtual Reality and Healthcare Association).
In 2009, Robert started Cool Blue Media by organizing the first social media conference on the east coast of the United States, leading to the publication of the text book, "The Big Book of Social Media Case Studies, Stories and Perspectives" and shortly thereafter the only printed magazine covering social media, The Social Media Monthly. In May 2016, he launched VRVoice.co, a content vertical exploring virtual reality in the enterprise. In 2017, Robert started the largest annual conference on virtual reality and healthcare with events taking place both in the US and Europe.
Prior to 2009, Robert was the Senior Director of Global Strategy and Development of IT at Conservation International (CI). Robert joined CI in 2000 to take responsibility for connecting all of CI’s forty field offices to the Internet with broadband connectivity. During his 10 year tenure, he built an international staff of 25 IT professionals.
Robert has over ten years of additional work experience as a systems and sales engineer with various companies including CMGI, Hughes Network Systems, ioWave and Raytheon. Robert has a bachelor’s degree in mechanical engineering from Villanova University, a master’s degree in environmental science and public policy from Johns Hopkins University, and is ABD at George Mason University.
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